Feather Beyond

Project Type

Large Group Project
University Project
National Project
Work in Progress

Role(s)

Lead Game Developer
Lead Game Designer
Narrative Designer
Voice Actor

Tool(s)

Unity Game Engine
DOTween
FMOD
SaintsField
Rider
JIRA

Languages Used

C#
JSON
English (Documentation)
German

Description

Dar RanĂ¡ is a project developed during the "practical project" portion of my Masters Degree. It is a large scale project, developed with a group of 10 people within 6 months.

Premise

Genre(s)

Adventure
Turn-based, tactical Combat

Contributions

    Leadership

  • Help teammembers get introduced to the Tools used

  • Introduce teammembers with less experience to advanced concepts, patterns and workflows in Unity and Gitlab

  • Develop Guidelines and Workflows for the work with Pull Requests and other collaborative Programming tasks

  • Sprint Planning and Task Writing

  • Mediation between my team and other teams like Art and Sound Design

  • Listening to people and helping them with their struggles

  • Programming

  • Design and Implementation of an Event System based on the Pub-Sub Pattern

  • Design of the basic principles behind the game's Enemy AI, based on __Insert Name of Pattern used___

  • Helping with the understanding of multiple game-wide Systems and their interactions.

  • Design and Implementation of multiple Systems, like Skills and Breakpoints, as Entity-Component-Systems

  • Misc. minor Programming tasks and Implementations

  • Game Design

  • Organization of Playtests

  • Design for the Relationship system of the game

  • Providing Feedback on the Designs of my fellow Game Designers

  • Keeping the Game Design Document and Glossary organized and updated

  • Narrative Design

  • Help in writing the Story of the Prototype

  • Writing of key scenes in the first draft of Chapter 1: Bonds